Animal Crossing City Folk Soundtrack Download

Posted on  by 

113 votes, 14 comments. 1.4m members in the AnimalCrossing community. Welcome to the Animal Crossing subreddit! Please review the rules before. Find animal crossing tracks, artists, and albums. Find the latest in animal crossing music at Last.fm.

Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Animal Crossing: City Folk

Also known as: Machi e Ikouyo: Doubutsu no Mori (JP), Animal Crossing: Let's Go to the City (EU), Taun-eulo: Nolleogayo Dongmul-ui Sup (KR)
Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in JP: November 20, 2008
Released in US: November 16, 2008
Released in EU: December 5, 2008
Released in AU: December 4, 2008
Released in KR: January 28, 2010

This game has hidden development-related text.
This game has unused graphics.
This game has unused models.
This game has unused items.
This game has unused abilities.
This game has unused music.
This game has regional differences.

This game has a notes page
This game has a prerelease article
To do:
English, Spanish, and French text differences between the US and European versions.

City Folk is the third game in the Animal Crossing series. It serves as the Wii counterpart to Wild World on the DS. They are more or less the same, with the major difference being that in this game you can go to the city! It also introduced the infamous mechanic of grass deterioration, causing your well-loved town to slowly devolve into a barren wasteland.

  • 3Unused Maps
  • 5Unused Text
  • 7Unused Music

Sub-Pages

Unused Items
Golden roses can wilt?
Regional Differences
The US and European translators can't seem to agree with each other.

Unused Town Acres

The game's data contains many town acres which go unused in the final game's map generation. Most notably, the files contain acres for a third town elevation layer, whereas the final game only generates maps with two layers. It's unknown why this feature wasn't used, but three-layer towns were a rare occurrance in the first Animal Crossing game.

There are also a few unused acres for an ocean to the north and on the second layer which go unused. Northern ocean acres would later be partially implemented in New Horizons.

  • Northern Ocean A

  • Northern Ocean B

  • Layer 1 Gate

  • Layer 1 Top

  • Layer 1 Top Left

  • Layer 1 Top Right

  • Layer 1 Waterfall

  • Layer 2 Ocean transition

  • Layer 2 Ocean

  • Layer 2 to Layer 3 West River

  • Layer 2 to Layer 3 West Corner River

  • Layer 2 to Layer 3 East River

  • Layer 2 to Layer 3 East Corner River

  • Layer 2 to Layer 3 North West Corner River

  • Layer 2 to Layer 3 North East Corner River

  • Layer 2 to Layer 3 North River A

  • Layer 2 to Layer 3 North River B

  • Layer 2 to Layer 3 West A

  • Layer 2 to Layer 3 West B

  • Layer 2 to Layer 3 West C

  • Layer 2 to Layer 3 East A

  • Layer 2 to Layer 3 East B

  • Layer 2 to Layer 3 East C

  • Layer 2 to Layer 3 North A

  • Layer 2 to Layer 3 North B

  • Layer 2 to Layer 3 North C

  • Layer 2 to Layer 3 North D

Additionally, there are a number of strings referencing unused acres including several for an ocean on Layer 2.

Unused Maps

Unused Player House Rooms

There exists in the game's files alternate maps of the basement and the bedroom with the stairs on the right side. Their internal names are myroomBF and myroomRb.

To do:
Get screenshots of how these maps look in a model viewer.

Empty Museum Maps

There are various empty maps for the museum, including 4 fossil exhibits and 3 painting halls.

  • ms_fossilA2 (0xDB)
  • ms_fossilA3 (0xDC)
  • ms_fossilA4 (0xDD)
  • ms_fossilB2 (0xDF)
  • ms_pictureA2 (0xE5)
  • ms_pictureA3 (0xE6)
  • ms_pictureB2 (0xE8)

Unused Emotion

The Close emotion (ID 0x01) can only be obtained via hacking. It uses the Anger icon. When clicked, the close inventory animation plays.

Unused Text

Development-related Strings

Download

The following can be found in sys_SP/NPC_perimi.bmg:

Animal Crossing City Folk Soundtrack Download

MMSRevision.txt is present in all language folders within the Script directory. Its contents are as follows.

USEuropeJapanKorea

Unused/Hidden Dialogue

Play Animal Crossing City Folk On Pc

sys_MESS/SYS_Start.bmg in the language folders have some text about choosing kanji or hiragana.

Animal Crossing City Folk Soundtrack Download Music

The back of the Town Hall is not accessible through normal gameplay. However, Mayor Tortimer will talk if the player uses hacks to access his desk and awaken him from his slumber.

Hidden Music Track Names

The outdoor background music changes every hour and is usually referred to simply by the time it can be heard (eg. 7AM, 1PM, 11PM). The sound files for these tracks reveal that there are internal names for each loop in the game's data.

TimeFile Name
12AMRB
1AMAOR02
2AMMamaPapa
3AMRibbon
4AMQuiet
5AMEcho
6AMBoogaloo
7AMSkip
8AMPlain808
9AMRock02
10AMLullabyWaltz
11AMFreeSoul
12PMBossa02
1PMREGGAE
2PMBOSSA01
3PMCALM
4PMREGGAE02
5PMRAINYWALTZ
6PMPHAROAH
7PMSCHOOLWALTZ
8PMAOR01
9PMBROKENBEATS
10PMSATELLITE
11PMCAJON

Unused Graphics

Layout/photo.arc has an early screenshot of the game, featuring a male player and Mitzi in a barren wasteland with no trees, buildings, plants, or anything. It can be found in photoTex_00.tpl.

Animal Crossing City Folk Soundtrack Downloads

Animal crossing city folk soundtrack download


Layout/map.arc has an early image showing a sample town map in map_240_CI4_00.tpl.


Several ARC files have a dummy Mii face using Satoru Iwata's Mii that he used at the time.


Layout/desi_win.arc contains eight dummy patterns with numbers on them. Their individual names range from md00.tpl to md07.tpl. The first four patterns appear in a few other archives.


Three tiny dummy textures for floors, walls, and miscellaneous items.


A dummy texture intended for clothes.


An unused texture found with the ground models in the BgData directory.

Unused Music

KK Slider

Sound/rv_forest.brsar contains a file BGM_KK00_TEST, which is a short excerpt of K.K. Jazz.

Phineas' Theme

Phineas' music box theme is actually comprised of hidden audio tracks that play over the normal City music when he is present. Even though Phineas only appears when visiting the City during the daytime, there are hidden audio tracks with unique versions of his theme in the night, late night and early morning versions of the City music. These can be found in Sound/rv_forest.brsar as the last audio channel of BGM_TOWN_NIGHT, BGM_TOWN_MIDNIGHT and BGM_TOWN_EARLY, respectively. These tracks can be heard in the unlikely case that the player waits while Phineas is in the plaza, forcing him to stay there.[1]

Night Version

Midnight Version

Morning Version

Internal Project Name

The game's internal name is rv_forest. 'rv' stands for Revolution, the Wii's project name. 'forest' likely refers to Animal Forest, the Japanese name of the franchise (Doubutsu no Mori).


The Animal Crossing series
Nintendo 64Doubutsu no Mori
GameCubeAnimal Crossing
Nintendo DSAnimal Crossing: Wild World
WiiAnimal Crossing: City Folk
Nintendo 3DSAnimal Crossing: New Leaf • Animal Crossing: Happy Home Designer
Wii UAnimal Crossing Plaza • Animal Crossing: amiibo Festival
iOS/AndroidAnimal Crossing: Pocket Camp
Nintendo SwitchAnimal Crossing: New Horizons
  1. https://youtu.be/8eQla3b3u-s
Retrieved from 'https://tcrf.net/index.php?title=Animal_Crossing:_City_Folk&oldid=834232'

Coments are closed