Gun Hacks For Roblox Id
Roblox Exploit/Hack Tools ShadowSploitLite Free Near Full LuaPatched not work! 18 May 2019ShadowSploitLite is the lite version of ShadowSploit Rewrite v2, ShadowSploitLite is recommended version to people who have Low spec pc, this version is really stable to use and the size is not big like ShadowSploit Rewrite v2 version. Here is Gun Simulator (Roblox game by DevvGames) codes. All the working codes in one list with info about the rewards.All Gun Simulator Promo CodesValid CodesDo you want to get tons of free coins and stars? Then check our codes list, redeem them before they expire and enjoy the rewards:WOAHNEWPETS. How to play Gun Simulator – Roblox game by DevvGames: Increase your gun skills by shooting different guns and sell off your skill for coins! Fight other players and control the hardpoints for medals! Huge map with over 100 guns to unlock and more content added every day!!! How will you pave your way to becoming king of the streets?
- repeat wait() until player.Character.Humanoid
- local mouse = player:GetMouse()
- --game.Players.LocalPlayer.Character.Shirt.ShirtTemplate='rbxassetid://473465498'
- local char=game.Players.LocalPlayer.Character;
- Tool=Instance.new('Tool', game.Players.LocalPlayer.Backpack);
- Tool.GripUp=Vector3.new(-0.027, 0.996, -0.089);
- Tool.GripForward=Vector3.new(-1, 0, -0); --0.485, 0.14, -0.863
- Handle=Instance.new('Part', Tool);
- Handle.BrickColor=BrickColor.new('Really black')
- Handle.Position=Vector3.new(-18.53, 0.555, -16.825)
- gunfire.Name='GunFire'
- gunfire.Transparency=1
- gunfire.Position=Vector3.new(-18.56, 1.1, -19.35)
- gunfirefx.Enabled=false
- gunfirefx.Size=UDim2.new(1.1, 0, 1.1, 0)
- gunfirefx2.Image='http://www.roblox.com/asset/?id=117472237'
- gunfirefx2.Size=UDim2.new(1.2, 0, 1.2, 0)
- shootsound=Instance.new('Sound', char.Torso)
- shootsound.SoundId='rbxassetid://230622620'
- c4mesh.MeshType = 'FileMesh';
- c4mesh.MeshId='http://www.roblox.com/asset/?id=95356090';
- c4mesh.TextureId='http://www.roblox.com/asset/?id=95387789';
- local anim5 = Instance.new('Animation', player.Character)
- anim5.AnimationId = 'http://www.roblox.com/asset/?id=95383474'
- wait()
- end
- function unequipped()
- playAnim10:Stop()
- Tool.Unequipped:connect(unequipped)
- light=Instance.new('PointLight', Handle);
- light.Range=10;
- function Shoot()
- light.Enabled=true
- light.Enabled=false
- wait()
- end
- --You don't need to edit this!
- Character = player.Character
- Torso = Character.Torso
- mode.Name = '
- wait(0.00000001)
- if Torso then
- zam.Parent=mode
- for i=1,#x do
- if ((x[i].Name'Shirt') or (x[i].Name'Pants')) then
- zor.Parent=mode
- if x[i].Name'Head' then
- zem.Parent=mode --Made by MatrixComplexity
- Neck.Name = 'Neck'
- Neck.Part1 = zem
- Neck.C1 = CFrame.new()
- end
- local Limb=x[i]:Clone()
- Limb.CFrame = zam.CFrame * CFrame.new(1.5, 0, 0)
- Joint.Name = 'RightShoulder'
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- B.TopSurface = 0
- B.formFactor = 'Symmetric'
- B.Transparency = 1
- B.Parent = mode
- W.Part0 = Limb
- W.C0 = CFrame.new(0, -0.5, 0)
- if x[i].Name'Left Arm' then
- Limb.Parent=mode
- Limb.CFrame = zam.CFrame * CFrame.new(-1.5, 0, 0)
- Joint.Name = 'LeftShoulder'
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- B.TopSurface = 0
- B.formFactor = 'Symmetric'
- B.Transparency = 1
- B.Parent = mode
- W.Part0 = Limb
- W.C0 = CFrame.new(0, -0.5, 0)
- if x[i].Name'Right Leg' then
- Limb.Parent=mode
- Limb.CFrame = zam.CFrame * CFrame.new(0.5, -2, 0)
- Joint.Name = 'RightHip'
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- B.TopSurface = 0
- B.formFactor = 'Symmetric'
- B.Transparency = 1
- B.Parent = mode
- W.Part0 = Limb
- W.C0 = CFrame.new(0, -0.5, 0)
- if x[i].Name'Left Leg' then
- Limb.Parent=mode
- Limb.CFrame = zam.CFrame * CFrame.new(-0.5, -2, 0)
- Joint.Name = 'LeftHip'
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- B.TopSurface = 0
- B.formFactor = 'Symmetric'
- B.Transparency = 1
- B.Parent = mode
- W.Part0 = Limb
- W.C0 = CFrame.new(0, -0.5, 0)
- bland=Instance.new('Humanoid')
- bland.MaxHealth = 0
- if ((x[i].Name'Shirt') or (x[i].Name'Pants')) then
- zor.Parent=mode
- --[
- local zor=x[i]:Clone()
- end
- local zor=x[i]:Clone()
- end
- cam.Parent = game.Players:FindFirstChild(Character.Name)
- local Bar = Instance.new('Part')
- Bar.BottomSurface = 0
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.CFrame = zam.CFrame * CFrame.new(0, 0.5, 0)
- local Weld = Instance.new('Weld')
- Weld.Part1 = Bar
- Weld.Parent = zam
- end
- wait()
- wait(6)
- end
- Humanoid.Died:connect(OnDeath)